Supporting Mobile streaming services in future publish/subscribe networks

K. Katsaros, N. Fotiou, George C. Polyzos, G. Xylomenos
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引用次数: 8

Abstract

The architecture of the current Internet was not originally designed to support either mobility or multicast. In particular, its coupling of host identification and location identification has hindered the provision of effective mobile services. At the same time, its lack of support for multicast distribution causes a multitude of redundant unicast transmissions, leading to an inefficient utilization of network resources. Both these limitations are especially apparent in the case of real-time continuous media distribution. The publish/subscribe paradigm has been proposed as a promising alternative to the current send/receive paradigm for a future Internet architecture. In future publish/subscribe networks, multicast will be the norm, and this change of the end-to-end communication semantics will lead to a networking environment more suitable for mobility. In the context of this paradigm, this paper considers a prototype architecture based on the Scribe overlay multicast scheme. Preliminary simulation results show that our publish/subscribe network implementation achieves better performance during mobility compared to Mobile IPv6 in all relevant metrics, such as hand-off delay (or resume time) and loss of real-time traffic during disconnections, at the cost of a slight increase of the end-to-end delay due to the routing stretch imposed by the overlay.
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支持未来发布/订阅网络中的移动流媒体服务
当前Internet的体系结构最初并不是为支持移动性或多播而设计的。特别是,其主机识别和位置识别的耦合阻碍了有效移动服务的提供。同时,它不支持组播分发,造成大量的冗余单播传输,导致网络资源利用率低下。这两个限制在实时连续媒体分发的情况下尤为明显。发布/订阅范式被认为是未来Internet架构中当前发送/接收范式的一个很有前途的替代方案。在未来的发布/订阅网络中,多播将成为规范,这种端到端通信语义的变化将导致更适合移动性的网络环境。在此背景下,本文考虑了基于Scribe覆盖组播方案的原型体系结构。初步模拟结果表明,与移动IPv6相比,我们的发布/订阅网络实现在移动性期间实现了更好的性能,例如切换延迟(或恢复时间)和断开连接期间实时流量的损失,其代价是由于覆盖施加的路由拉伸导致端到端延迟略有增加。
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