A programmer's interface to graphics dynamics

J. Turner
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引用次数: 5

Abstract

The term “graphics dynamics” is used in this paper to describe a capability which permits the application programmer to specify a relationship between various graphics input devices and aspects of the graphics output presentation. Subsequent use of the input devices results in continuous real-time changes to the picture. An experimental graphics system is described, in which a powerful programmer's interface to graphics dynamics was implemented. This interface appears suitable for use as an extension to any of the existing standards and standards proposals, including, CORE, GKS, and PHIGS.
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一个程序员的图形动力学界面
本文使用术语“图形动态”来描述允许应用程序程序员指定各种图形输入设备和图形输出表示方面之间的关系的能力。随后使用输入设备会导致图像的连续实时变化。描述了一个实验图形系统,其中实现了一个功能强大的图形动力学编程接口。这个接口似乎适合作为任何现有标准和标准建议的扩展,包括CORE、GKS和PHIGS。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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