Optimal learning and surface identification for terrestrial soft robots

Miranda M. Tanouye, V. Vikas
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引用次数: 2

Abstract

Soft material robots have potential for deployment in dynamic environments, e.g. search and rescue operations, owing to their impact resistance and adaptability. However, these advantages are accompanied by challenges of robot control and surface identification. The continuum, soft material robot body interacts uniquely with different environments e.g. a smooth table or a rough carpet. These interactions with the surface can be discretized and modeled using graph theory. This representation allows the robot to learn from its surroundings and generate environment-specific locomotion control sequences. Here, simple cycles of individual graphs are analogous to periodic locomotion gaits of the soft robot. Inversely, provided the knowledge of different environments (captured in the individual graphs), the robot has ability to optimally identify the environment through experimentation and interaction. This paper presents a method for soft robots to a) optimally learn the environment and b) determine optimized movements for identifying the surface of locomotion by utilizing the information from previously experienced environments. The optimized movements are identified as arcs, paths and simple cycles that yield the most contrasting costs. The surface identification is performed by analyzing the locomotion cost differential between the experienced surface interaction and that of a previously known environment. The learning and control algorithms (Eulerian path, simple cycles) are ‘arc-centric’ i.e. focus on traversing arcs. Whereas surface identification algorithms are ‘node-centric’ i.e. focus on traversing nodes (simple paths).
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陆基软体机器人的最优学习与曲面识别
软材料机器人由于其抗冲击性和适应性,具有在动态环境中部署的潜力,例如搜索和救援行动。然而,这些优势也伴随着机器人控制和表面识别的挑战。连续的,柔软的材料机器人身体与不同的环境,如光滑的桌子或粗糙的地毯,有独特的相互作用。这些与表面的相互作用可以用图论离散化和建模。这种表示允许机器人从其周围环境中学习并生成特定于环境的运动控制序列。这里,单个图的简单循环类似于软机器人的周期运动步态。相反,提供不同环境的知识(在单个图形中捕获),机器人有能力通过实验和交互来最佳地识别环境。本文提出了一种软机器人的方法,a)最优地学习环境,b)确定最优的运动,以识别运动的表面,利用以前的经验环境的信息。优化的运动被确定为弧,路径和简单的循环,产生最大的对比成本。表面识别是通过分析经验表面相互作用和先前已知环境的运动成本差异来完成的。学习和控制算法(欧拉路径,简单循环)是“以弧为中心”的,即专注于遍历弧。而表面识别算法是“以节点为中心”的,即专注于遍历节点(简单路径)。
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