Low cost illumination computation using an approximation of light wavefronts

G. Elber
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引用次数: 9

Abstract

We present an efficient method to simulate the propagation of wavefronts and approximate the behavior of light in an environment of freeform surfaces. The proposed method can emulate the behavior of a wavefront emanating from a point or spherical light source, and possibly refracted and/or reflected from a freeform surface. Moreover, it allows one to consider and to render images with extreme illumination conditions such as caustics. The proposed method can be embedded into rendering schemes that are based on scan conversion. Using a direct freedom surface Z buffer renderer, we also demonstrate the use of the wavefront approximation in illumination computation.
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使用光波前近似的低成本照明计算
我们提出了一种有效的方法来模拟波前的传播和近似光在自由曲面环境中的行为。所提出的方法可以模拟从点光源或球形光源发出的波前的行为,并且可能从自由曲面折射和/或反射。此外,它允许人们考虑和渲染极端照明条件下的图像,如焦散。该方法可以嵌入到基于扫描转换的渲染方案中。使用直接自由曲面Z缓冲渲染器,我们还演示了波前近似在照明计算中的使用。
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