Lessons learned: game design for large public displays

M. Finke, Anthony Tang, R. Leung, Michael Blackstock
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引用次数: 67

Abstract

This paper presents the design and deployment of Polar Defence, an interactive game for a large public display. We designed this display based on a model of "users" and their interactions with large public displays in public spaces, which we derived from prior work. We conducted a four-day user study of this system in a public space to evaluate the game and its impact on the surrounding environment. Our analysis showed that the installation successfully encouraged participation among strangers, and that its design and deployment addressed many of the challenges described by prior research literature. Finally, we reflect on this deployment to provide design guidance to other researchers building large interactive public displays for public spaces.
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经验教训:大型公共展示的游戏设计
本文介绍了极地防御的设计和部署,这是一个大型公共展示的互动游戏。我们基于“用户”的模型以及他们与公共空间中的大型公共展示的互动来设计这个展示,这是我们从之前的工作中得到的。我们在公共场所对该系统进行了为期四天的用户研究,以评估游戏及其对周围环境的影响。我们的分析表明,该装置成功地鼓励了陌生人的参与,其设计和部署解决了先前研究文献中描述的许多挑战。最后,我们反思这一部署,为其他研究人员在公共空间建造大型互动公共展示提供设计指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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