Manufacturer’s "1-Up" from Used Games: Insights from the Secondhand Market for Video Games

Antino Kim, Rajib L. Saha, Warut Khern-am-nuai
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引用次数: 4

Abstract

In contrast to industries of other types of information goods, the video game industry still has a sizable secondhand market for games. This is particularly notable because some of the major gaming-console companies (e.g., Sony and Microsoft) actually possess the ability to annihilate the secondhand market altogether; it appears that those companies have given tacit approval to buying and selling used games. Naturally, the question is, what is the special ingredient in the gaming industry that gives a manufacturer incentive to keep a healthy secondhand market even when it has the technological means to shut it down? In this study, leveraging a game-theoretic model, we investigate the effect of gaming console on a manufacturer’s strategy in the presence of a secondhand market for games. We find that when the manufacturer offers a valuable console that provides utilities in addition to playing games, the secondhand market increases the manufacturer’s profit, and that is not at the cost of consumers; the consumers—as well as the society as a whole—also benefit from the secondhand market. This is in stark contrast with settings where there are no consoles involved or the consoles do not offer any intrinsic value; in such settings, the manufacturer would opt to shut down the secondhand market. In the case with a valuable console, however, the increasing appeal of the secondhand market to consumers may improve the manufacturer’s profit, consumer surplus, and social welfare, all at the same time. We discuss our findings along with managerial and welfare implications.
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制造商如何从二手游戏中“胜出”:二手电子游戏市场的见解
与其他类型的信息商品产业相比,电子游戏产业仍然拥有相当大的游戏二手市场。这一点尤其值得注意,因为一些主要的游戏主机公司(如索尼和微软)实际上拥有彻底消灭二手市场的能力;这些公司似乎默许了二手游戏的买卖。当然,问题是,在游戏行业中,是什么特殊因素促使制造商在拥有关闭二手市场的技术手段的情况下仍保持二手市场的健康发展?在这项研究中,我们利用博弈论模型,研究了游戏机对游戏二手市场存在的制造商策略的影响。我们发现,当制造商提供除了玩游戏之外还提供实用功能的有价值的主机时,二手市场增加了制造商的利润,而这并不是以消费者为代价的;消费者以及整个社会也从二手市场中受益。这与不涉及主机或主机不提供任何内在价值的设置形成鲜明对比;在这种情况下,制造商会选择关闭二手市场。然而,对于一台有价值的游戏机来说,二手市场对消费者的吸引力越来越大,这可能会同时提高制造商的利润、消费者剩余和社会福利。我们讨论了我们的发现以及管理和福利的影响。
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