Augmented cognition and human-robot interaction

M. Crosby, J. Scholtz, T. Downs
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Abstract

The theme of this minitrack is how people use robots or computer systems to facilitate their performance. We sought papers that concern problems in augmented cognition and human-robot interaction. A goal of augmented cognition is to reduce the complexity of tasks. Suggested ways of accomplishing this goal include utilizing technology to adapt either the task or the way the task is represented. We encouraged papers related to all facets of augmented cognition and human-robot interaction and are pleased to present papers that not only describe systems designed to augment cognition but also provide empirical studies, field studies and case studies that evaluate these systems. Scholtz introduces the human-robot interaction portion of this minitrack by describing the rationale behind the theory and evaluation of these interactions. In describing their version of embedded interfaces for human-robot interaction, Daly, Cho, Martin and Payton show how they use techniques from augmented reality to communicate information from large numbers of small scale robots operating as a coordinated swarm. In their paper on human-robot interaction for intelligent assisted viewing during teleoperation, McKee and Brooks report finding a simpler reactive algorithm to replace their visual acts algorithm. Experimental evidence showed the newer algorithm performed as well as the previous algorithm as well as encouraging the operator to be more aware of depth information. Nicolescu and Mataric linked perception and action in a unique architecture for representation of robots' behaviors. Kawamura, Nilas, Muguruma and Johnson describe efforts to develop an adaptive graphical user interface for mixed-initiative interaction between a human and robot. In a practical application, Bruemmer, Marble, Dudenhoeffer, Anderson, and McKay present a case study that examines the human-robot dynamic of a teleoperated task. They outline a mixed-initiative command and control architecture for hazardous environments. Biagioni and Sasaki propose and analyze efficient wireless sensor placement to satisfy communication and data collection requirements. Several of the papers employ either user models or physiological measurements to assess skills or mental processes. For example, Brezillon, focuses on
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增强认知和人机交互
这个迷你轨道的主题是人们如何使用机器人或计算机系统来促进他们的表现。我们寻找有关增强认知和人机交互问题的论文。增强认知的一个目标是降低任务的复杂性。实现这一目标的建议方法包括利用技术来调整任务或任务的表示方式。我们鼓励与增强认知和人机交互的各个方面相关的论文,并且很高兴提出的论文不仅描述了旨在增强认知的系统,而且还提供了评估这些系统的实证研究,实地研究和案例研究。Scholtz通过描述这些交互的理论和评估背后的基本原理,介绍了这个迷你轨道的人机交互部分。在描述他们版本的人机交互嵌入式界面时,Daly, Cho, Martin和Payton展示了他们如何使用增强现实技术来交流来自大量小型机器人的信息,这些机器人作为一个协调的群体运行。在他们关于远程操作中智能辅助观看的人机交互的论文中,麦基和布鲁克斯报告说,他们发现了一种更简单的反应算法来取代他们的视觉行为算法。实验证据表明,新算法的性能与之前的算法一样好,并且可以使操作员更加了解深度信息。Nicolescu和Mataric将感知和行动联系在一个独特的机器人行为表示架构中。Kawamura, Nilas, Muguruma和Johnson描述了为人类和机器人之间的混合主动交互开发自适应图形用户界面的努力。在实际应用中,Bruemmer, Marble, Dudenhoeffer, Anderson和McKay提出了一个案例研究,该案例研究了远程操作任务的人机动态。他们概述了一种用于危险环境的混合主动命令和控制体系结构。Biagioni和Sasaki提出并分析了有效的无线传感器放置,以满足通信和数据收集要求。有几篇论文采用用户模型或生理测量来评估技能或心理过程。例如,Brezillon专注于
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