Changing the camera-to-screen angle to improve AR browser usage

Ashley Colley, Wouter Van Vlaenderen, Johannes Schöning, Jonna Häkkilä
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引用次数: 5

Abstract

Mobile devices are currently the most commonly used platform to experience Augmented Reality (AR). Nevertheless, they typically provide a less than ideal ergonomic experience, requiring the user to operate them with arms raised. In this paper we evaluate how to improve the ergonomics of AR experiences by modifying the angle between the mobile device's camera and its display. Whereas current mobile device cameras point out vertically from the back cover, we modify the camera angle to be 0, 45 and 90 degrees. In addition, we also investigate the use of the smartwatch as an AR browser form factor. Key findings are, that whilst the current approximately see-through configuration provides the fastest task completion times, a camera offset angle of 45° provides reduced task load and was preferred by users. When comparing different form factors and screen sizes, the smartwatch format was found to be unsuitable for AR browsing use.
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改变摄像头到屏幕的角度,以提高AR浏览器的使用
移动设备是目前体验增强现实(AR)最常用的平台。然而,它们通常提供不太理想的符合人体工程学的体验,需要用户举起手臂来操作它们。在本文中,我们评估了如何通过改变移动设备的摄像头和显示器之间的角度来改善增强现实体验的人体工程学。当前的移动设备摄像头从后盖垂直指向,我们将摄像头角度修改为0度、45度和90度。此外,我们还调查了智能手表作为AR浏览器的使用情况。主要发现是,虽然目前的近似透明配置提供了最快的任务完成时间,但相机偏移角度为45°可以减少任务负载,并且受到用户的青睐。在比较不同的形状因素和屏幕尺寸时,发现智能手表的格式不适合AR浏览。
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