Special tactics: A Bayesian approach to tactical decision-making

Gabriel Synnaeve, P. Bessière
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引用次数: 36

Abstract

We describe a generative Bayesian model of tactical attacks in strategy games, which can be used both to predict attacks and to take tactical decisions. This model is designed to easily integrate and merge information from other (probabilistic) estimations and heuristics. In particular, it handles uncertainty in enemy units' positions as well as their probable tech tree. We claim that learning, being it supervised or through reinforcement, adapts to skewed data sources. We evaluated our approach on StarCraft1: the parameters are learned on a new (freely available) dataset of game states, deterministically re-created from replays, and the whole model is evaluated for prediction in realistic conditions. It is also the tactical decision-making component of our StarCraft AI competition bot.
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特殊战术:战术决策的贝叶斯方法
我们描述了策略游戏中战术攻击的生成贝叶斯模型,该模型既可以用于预测攻击,也可以用于制定战术决策。该模型旨在方便地集成和合并来自其他(概率)估计和启发式的信息。特别是,它处理了敌人单位位置的不确定性以及他们可能的科技树。我们声称,学习,无论是监督还是通过强化,都能适应倾斜的数据源。我们在《星际争霸1》中评估了我们的方法:参数是在一个新的(免费的)游戏状态数据集上学习的,从重玩中确定地重新创建,并在现实条件下评估整个模型的预测。这也是我们的《星际争霸》AI竞赛机器人的战术决策组件。
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