How practitioners approach gameplay requirements? An exploration into the context of massive multiplayer online role-playing games

M. Daneva
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引用次数: 13

Abstract

Gameplay requirements are central to game development. In the business context of massive multiplayer online role-playing games (MMOGs) where game companies' revenues rely on players' monthly subscriptions, gameplay is also recognized as the key to player retention. However, information on what gameplay requirements are and how practitioners `engineer' them in real life is scarce. This exploratory study investigates how practitioners developing MMOGs reason about gameplay requirements and handle them in their projects. 12 practitioners from three leading MMOGs-producing companies were interviewed and their gameplay requirements documents were reviewed. The study's most important findings are that in MMOG projects: (1) gameplay requirements are co-created with players, (2) are perceived and treated by practitioners as sets of choices and consequences, (3) gameplay is endless within a MMOG, and while gameplay requirements do not support any game-end goal, they do support a level-end goal, (4) `paper-prototyping' and play-testing are pivotal to gameplay validation, (5) balancing the elements of the gameplay is an on-going task, perceived as the most difficult and labor-consuming, (6) gameplay happens both in-game and out-of-the game. We conclude with discussion on validity threats to our results and on implications for research and practice.
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从业者如何处理游戏玩法要求?对大型多人在线角色扮演游戏背景的探索
玩法需求是游戏开发的核心。在大型多人在线角色扮演游戏(mmog)的商业环境中,游戏公司的收入依赖于玩家的每月订阅,游戏玩法也被认为是玩家留存的关键。然而,关于游戏玩法要求是什么以及从业者如何在现实生活中“设计”它们的信息却很少。这一探索性研究调查了开发mmog的从业者是如何判断玩法需求并在项目中处理这些需求的。我们采访了来自三家主要mmog制作公司的12名从业者,并审查了他们的游戏玩法需求文件。该研究最重要的发现是,在MMOG项目中:(1)玩法需求是与玩家共同创造的,(2)被实践者视为一系列选择和结果,(3)玩法在MMOG中是无止境的,虽然玩法需求不支持任何游戏最终目标,但它们确实支持关卡最终目标,(4)“纸上原型”和玩法测试是玩法验证的关键;(5)平衡玩法元素是一项持续的任务,被认为是最困难和最耗费人力的;(6)玩法既发生在游戏内部,也发生在游戏外部。最后,我们讨论了对结果的有效性威胁以及对研究和实践的影响。
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