Fast Terrain-Adaptive Motion Generation using Deep Neural Networks

Moonwon Yu, Byungjun Kwon, Jongmin Kim, Shinjin Kang, Hanyoung Jang
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引用次数: 2

Abstract

We propose a fast motion adaptation framework using deep neural networks. Traditionally, motion adaptation is performed via iterative numerical optimization. We adopted deep neural networks and replaced the iterative process with the feed-forward inference consisting of simple matrix multiplications. For efficient mapping from contact constraints to character motion, the proposed system is composed of two types of networks: trajectory and pose generators. The networks are trained using augmented motion capture data and are fine-tuned using the inverse kinematics loss. In experiments, our system successfully generates multi-contact motions of a hundred of characters in real-time, and the result motions contain the naturalness existing in the motion capture data.
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基于深度神经网络的快速地形自适应运动生成
提出了一种基于深度神经网络的快速运动自适应框架。传统上,运动自适应是通过迭代数值优化来实现的。我们采用深度神经网络,用由简单矩阵乘法组成的前馈推理取代迭代过程。为了从接触约束到角色运动的有效映射,提出的系统由两种类型的网络组成:轨迹和姿态生成器。网络使用增强运动捕捉数据进行训练,并使用逆运动学损失进行微调。在实验中,我们的系统成功地实时生成了100个字符的多接触动作,结果动作包含了动作捕捉数据中存在的自然性。
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