Performance-Driven Dance Motion Control of a Virtual Partner Character

Christos Mousas
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引用次数: 18

Abstract

Taking advantage of motion capture and display technologies, a method giving a user the ability to control the dance motions of a virtual partner in an immersive setup was developed and is presented in this paper. The method utilizes a dance motion dataset containing the motion of both dancers (leader and partner). A hidden Markov model (HMM) was used to learn the structure of the dance motions. The HMM was trained on the motion of a chosen dancer (leader or partner), and during runtime, the system predicts the progress of the chosen dance motion, which corresponds to the progress of the user's motion. The regular structure of the HMM was extended by utilizing a jump state transition, allowing the user to improvise dance motions during the runtime. Since the jump state addition increases the model's complexity, an effort was made to optimize the prediction process to ensure runtime efficiency. A few corrective steps were also implemented to ensure the partner character's motions appear natural. A user study was conducted to understand the naturalness of the synthesized motion as well as the control that the user has on the partner character's synthesized motion.
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虚拟伙伴角色的表演驱动舞蹈动作控制
利用动作捕捉和显示技术,开发了一种使用户能够在沉浸式设置中控制虚拟伙伴的舞蹈动作的方法,并在本文中提出。该方法利用包含舞者(领队和舞伴)的舞蹈动作数据集。使用隐马尔可夫模型(HMM)学习舞蹈动作的结构。HMM在选定舞者(领队或舞伴)的动作上进行训练,在运行期间,系统预测选定舞蹈动作的进度,这与用户的动作进度相对应。HMM的规则结构通过利用跳跃状态转换得到扩展,允许用户在运行时即兴舞蹈动作。由于跳跃状态的增加增加了模型的复杂性,因此对预测过程进行了优化,以确保运行时效率。我们还执行了一些纠正步骤,以确保伙伴角色的动作看起来自然。通过用户研究来了解合成动作的自然度以及用户对同伴角色合成动作的控制。
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