An Integrated Framework for Understanding Multimodal Embodied Experiences in Interactive Virtual Reality

Florent Robert, Hui-Yin Wu, L. Sassatelli, Stephen Ramanoël, A. Gros, M. Winckler
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引用次数: 1

Abstract

Virtual Reality (VR) technology enables “embodied interactions” in realistic environments where users can freely move and interact, with deep physical and emotional states. However, a comprehensive understanding of the embodied user experience is currently limited by the extent to which one can make relevant observations, and the accuracy at which observations can be interpreted. Paul Dourish proposed a way forward through the characterisation of embodied interactions in three senses: ontology, intersubjectivity, and intentionality. In a joint effort between computer and neuro-scientists, we built a framework to design studies that investigate multimodal embodied experiences in VR, and apply it to study the impact of simulated low-vision on user navigation. Our methodology involves the design of 3D scenarios annotated with an ontology, modelling intersubjective tasks, and correlating multimodal metrics such as gaze and physiology to derive intentions. We show how this framework enables a more fine-grained understanding of embodied interactions in behavioural research.
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理解交互虚拟现实中多模态具体化体验的集成框架
虚拟现实(VR)技术可以在现实环境中实现“具身互动”,用户可以自由移动和互动,具有深刻的身体和情感状态。然而,对具体用户体验的全面理解目前受到人们能够进行相关观察的程度以及观察结果可以解释的准确性的限制。Paul Dourish从本体论、主体间性和意向性三个方面提出了一种对具身互动进行表征的方法。在计算机和神经科学家的共同努力下,我们建立了一个框架来设计研究VR中的多模态体现体验,并将其应用于研究模拟低视力对用户导航的影响。我们的方法包括设计带有本体注释的3D场景,建模主体间任务,并关联多模态指标,如凝视和生理学,以获得意图。我们展示了这个框架如何使行为研究中体现的相互作用的更细粒度的理解。
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