A Study on Augmented Reality Application in Situational Simulation Learning

Rong-Chi Chang, Liang-Yi Chung
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引用次数: 2

Abstract

In recent years, hardware and software advances in digital technology have prompted not only the commercial use of augmented reality (AR) systems, but its implementation in education. Marker-based AR systems allow users to input pre-designed markers, and generate new scenes blending together the real world and computer-generated 3D images. Nevertheless, few AR systems permit simultaneous interactions of multiple markers. This study aims to construct an interactive multimedia learning system. The story script showcases the growth of flowers by applying a series of markers, where interactions with 3D objects can be achieved through AR technology. Learners can use a camera to capture the information of multiple AR markers, and 3D objects and media can be generated on-screen. With variations in AR markers, and time changes of the Arduino Clock, one can learn the growth of plants during day and night through a mixed-reality virtual experience that brings fun to learning. Accordingly, this e-learning system is capable of boosting students' learning interests and improving their learning effectiveness.
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增强现实技术在情景模拟学习中的应用研究
近年来,数字技术的硬件和软件的进步不仅促进了增强现实(AR)系统的商业应用,而且促进了其在教育中的实施。基于标记的AR系统允许用户输入预先设计的标记,并生成将现实世界和计算机生成的3D图像混合在一起的新场景。然而,很少有AR系统允许多个标记同时交互。本研究旨在构建一个交互式多媒体学习系统。故事脚本通过应用一系列标记来展示花朵的生长,其中可以通过AR技术实现与3D物体的交互。学习者可以使用摄像头捕捉多个AR标记的信息,并在屏幕上生成3D对象和媒体。通过AR标记的变化和Arduino时钟的时间变化,通过混合现实的虚拟体验,可以了解植物在白天和黑夜的生长情况,给学习带来乐趣。因此,该电子学习系统能够提高学生的学习兴趣,提高学生的学习效率。
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