{"title":"Employing proxies to improve parallel discrete event simulation performance","authors":"David W. Mutschler","doi":"10.5555/2433508.2433693","DOIUrl":null,"url":null,"abstract":"Proxies are caches of information maintained by one simulation object about other simulation objects. Though proxies can require significant overhead to maintain consistency, their judicious use can improve parallel performance by increasing speedup. This paper discusses three cases where careful use of proxies has improved speedup in a parallel discrete event simulator implemented using threaded worker pools.","PeriodicalId":272260,"journal":{"name":"Proceedings of the 2010 Winter Simulation Conference","volume":"97 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 2010 Winter Simulation Conference","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.5555/2433508.2433693","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Proxies are caches of information maintained by one simulation object about other simulation objects. Though proxies can require significant overhead to maintain consistency, their judicious use can improve parallel performance by increasing speedup. This paper discusses three cases where careful use of proxies has improved speedup in a parallel discrete event simulator implemented using threaded worker pools.