Sense of presence on Image based Virtual Reality determines user's mental imagery

M. N. Diyana, D. R. A. Rambli
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Abstract

Non-interactive or low interactive media such as radio can become highly immersive and realistic, engendering a compelling sense of presence for the participant. An example of low interactive technology is a simple Image-based Virtual Reality (IBVR) environment which has no perceptual characteristics of the interaction with haptic sensations which can provide high user's presence. Therefore, the study investigates whether IBVR environment can elicit user's presence even without computer animation? Furthermore, the three pole model of presence”, “mental imagery space” is discussed in this study. One hundred participants were involved in the study. Established Presence Questionnaires (PQ) was used to critically appraise the study. The result is discussed in qualitative analysis. As predicted, user's imagery exists as the effect of user's presence in IBVR environment. Results also suggest that the users interact with the IBVR environment through non-symbolic systems, such as the perceptual and the motor system which is similar with the three pole model of presence. Furthermore, this study has important implications for both our understanding of sense of presence exists in IBVR environment even without animation or haptic sensation.
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基于图像的虚拟现实的存在感决定了用户的心理意象
非互动性或低互动性媒体(如广播)可以变得高度身临其境和逼真,为参与者产生一种引人注目的存在感。低交互技术的一个例子是简单的基于图像的虚拟现实(IBVR)环境,它不具有与触觉交互的感知特征,可以提供高用户的存在感。因此,本研究探讨在没有电脑动画的情况下,IBVR环境是否能引起用户的存在感?此外,本研究还探讨了“在场”、“心理意象空间”的三极模型。100名参与者参与了这项研究。采用既定存在问卷(PQ)对研究进行批判性评价。对结果进行了定性分析。正如预测的那样,用户的意象作为用户在IBVR环境中存在的效应而存在。结果还表明,用户通过非符号系统(如感知系统和运动系统)与IBVR环境进行交互,这与在场的三极模型相似。此外,该研究对我们理解在没有动画和触觉的IBVR环境下存在的存在感具有重要意义。
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