P. Chojecki, Mykyta Kovalenko, Detlef Runde, D. Przewozny, O. Schreer
{"title":"Intentional, accurate and natural object placement in virtual reality based neuropsychological assessment","authors":"P. Chojecki, Mykyta Kovalenko, Detlef Runde, D. Przewozny, O. Schreer","doi":"10.1109/ICVR46560.2019.8994457","DOIUrl":null,"url":null,"abstract":"In this poster, we discuss the main challenges that need to be addressed to make immersive virtual reality (VR) assessment and training tools valid and usable for neuropsychological applications and clinical uses. We especially argue the importance of enabling natural, easy to use and precise interaction in order to tap into the full potential of VR advantages. We then address some of the main identified challenges and propose solutions and approaches for contact-free, hand-object manipulations for assessment and training VR applications. Our experiences are based on our research and development within the VReha project.","PeriodicalId":179905,"journal":{"name":"2019 International Conference on Virtual Rehabilitation (ICVR)","volume":"58 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on Virtual Rehabilitation (ICVR)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICVR46560.2019.8994457","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this poster, we discuss the main challenges that need to be addressed to make immersive virtual reality (VR) assessment and training tools valid and usable for neuropsychological applications and clinical uses. We especially argue the importance of enabling natural, easy to use and precise interaction in order to tap into the full potential of VR advantages. We then address some of the main identified challenges and propose solutions and approaches for contact-free, hand-object manipulations for assessment and training VR applications. Our experiences are based on our research and development within the VReha project.