What Does the Pedagogical Agent Say?

Athanasios Christopoulos, M. Conrad, Mitul Shukla
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引用次数: 5

Abstract

The successful employment of Virtual Reality Environments in distance education contexts led to the development of various frameworks and taxonomies related to the Virtual-Learning approach. However, when it comes to Blended or ‘Hybrid’ Virtual Learning (HVL) scenarios, where the learners are concurrently co-present both in the physical and in the virtual environment, the lines are hard to be drawn as this has been a relatively unexplored area. Considering the aforementioned change in the setup of the educational context, different implications, challenges and outcomes are expected to be observed. Motivated by this shortcoming, we conducted a series of experiments with Computer Science and Technology students and investigated the impact of interactions on learners’ motivation to engage with the 3D virtual world and the educational activities by extension. In this paper, we discuss students’ preconceptions towards the inclusion of 3D Virtual Learning Environments in the context of their studies and further elicit their thoughts related to the impact of the ‘hybrid’ interactions. In addition, we investigate the educational value of different Non-Player Characters (Pedagogical Agents) and their impact on the attractiveness of the virtual world and the educational tasks. The concluding remarks provide guidance to educators and instructional designers who work in such setups or consider to employ Pedagogical Agents. To this end, employing Pedagogical Agents requires careful consideration as they need to be meaningful and fully incorporated in the learner’s task. Another take-away message concerns the elements that foster a situated learning experience as they are associated with immersive experiences.
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教育代理人怎么说?
虚拟现实环境在远程教育环境中的成功应用导致了与虚拟学习方法相关的各种框架和分类法的发展。然而,当涉及到混合或“混合”虚拟学习(HVL)场景时,学习者同时在物理和虚拟环境中共同存在,很难划定界限,因为这是一个相对未开发的领域。考虑到上述教育环境设置的变化,预计会观察到不同的影响、挑战和结果。鉴于这一缺陷,我们对计算机科学与技术专业的学生进行了一系列实验,并调查了互动对学习者参与3D虚拟世界和教育活动动机的影响。在本文中,我们讨论了学生对在他们的学习背景下包含3D虚拟学习环境的先入为主的观念,并进一步引出了他们对“混合”互动影响的想法。此外,我们还研究了不同非玩家角色(教学代理)的教育价值及其对虚拟世界吸引力和教育任务的影响。结束语为在此类机构工作或考虑聘用教学代理的教育工作者和教学设计师提供了指导。为此,使用教学代理需要仔细考虑,因为它们需要有意义并完全融入学习者的任务中。另一个要点是关于培养情境学习体验的元素,因为它们与沉浸式体验有关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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