Exploring tabletops as an effective tool to foster creativity traits

A. Catalá, J. Martínez, B. V. Dijk, S. Jordà
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引用次数: 35

Abstract

Creativity is a relevant characteristic for people's development as it facilitates the generation of new ideas and innovation processes. Although technology has played an important role on creativity stimulation, it still needs to be explored for a better understanding and support in the context of information and communication technologies. In this paper a basic creativity assessment model is presented and an empirical study has been conducted whose aim is to get insight into whether an interactive surface as base technology for collaborative creative tasks is promising in terms of both collaboration and creativity traits. In the study two tabletop-based platforms (a digitally-augmented, and a physical-only without computer mediation) were involved to solve a problem consisting of creating Rube-Goldberg machines. From these experiments, we have observed that in terms of creativity traits, interactive surfaces seem promising as groups working in the digital platform showed significantly more performance in fluency of thinking, were more motivated, and novelty was found near to significance. Also some issues related to collaboration and interaction were analyzed. In particular, the co-operation, the retrial fine adjustment, and the dominance showed that the properties of an interactive surface tabletop suits better for facilitating the sharing of objects and participation in conditions of co-operation by co-located participants.
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探索桌面是培养创造力的有效工具
创造力是人的发展的相关特征,因为它促进了新思想和创新过程的产生。虽然技术在激发创造力方面发挥了重要作用,但仍需要在信息和通信技术的背景下进行探索,以便更好地理解和支持。本文提出了一个基本的创造力评估模型,并进行了一项实证研究,其目的是深入了解交互表面作为协作创造性任务的基础技术是否在协作和创造力特征方面都有前景。在这项研究中,两个基于桌面的平台(一个是数字增强的,一个是没有计算机中介的物理平台)被用于解决一个由创建鲁宾-戈德堡机器组成的问题。从这些实验中,我们观察到,就创造力特征而言,互动表面似乎很有希望,因为在数字平台上工作的小组在思维流畅性方面表现得更出色,更有动力,并且发现新颖性接近重要性。并分析了与协作和交互相关的一些问题。特别是,合作、重审微调和优势表明,交互式桌面的特性更适合于促进共同位置参与者在合作条件下的对象共享和参与。
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