A Method for Collision Response between Deformable Objects in Virtual Surgery

Bo Zhu, Lixu Gu, Jingsi Zhang
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引用次数: 3

Abstract

Virtual surgery has drawn a lot of attention during the past few years for its repeatability and low cost. In a virtual surgical environment, collision between organs or between organs and surgical instruments occurs frequently. Therefore, an efficient and stable method is needed to simulate these collision processes. Nevertheless, contrary to rigid solid animation where complete analytical solutions have been found, simulating colliding response process between deformable objects still remains a challenge. In this paper, we present an advanced method to model collision response between tissues. It computes response force and generates an exact contact surface between colliding objects. Our method considers both geometric features such as penetration depth and physical properties such as relative velocity and friction to compute proper collision forces. Further, a breadth-first searching algorithm is applied in distributing these calculated reaction forces in different parts of the object in order to generate exact contact surface between interacting objects. Its application in a minimal invasion virtual surgery is used for case study.
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虚拟手术中可变形物体碰撞响应的一种方法
在过去的几年里,虚拟手术因其可重复性和低成本而引起了人们的广泛关注。在虚拟手术环境中,器官之间或器官与手术器械之间经常发生碰撞。因此,需要一种高效稳定的方法来模拟这些碰撞过程。然而,与已经找到完整解析解的刚性实体动画相反,模拟可变形物体之间的碰撞响应过程仍然是一个挑战。在本文中,我们提出了一种先进的模拟组织间碰撞响应的方法。它计算响应力并生成碰撞物体之间的精确接触面。我们的方法考虑了几何特征(如穿透深度)和物理特性(如相对速度和摩擦力)来计算适当的碰撞力。在此基础上,采用宽度优先搜索算法将计算得到的反作用力分布在物体的不同部位,从而得到相互作用物体之间精确的接触面。并对其在微创虚拟手术中的应用进行了实例分析。
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