Improving Reinforcement Learning Performance through a Behavioral Psychology-Inspired Variable Reward Scheme

Heena Rathore, Henry Griffith
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引用次数: 2

Abstract

Reinforcement learning (RL) algorithms employ a fixed-ratio schedule which can lead to overfitting, where the agent learns to optimize for the specific rewards it receives, rather than learning the underlying task. Further, the agent can simply repeat the same actions that have worked in the past and do not explore different actions and strategies to see what works best. This leads to generalization issue, where the agent struggles to apply what it has learned to new, unseen situations. This can be particularly problematic in complex environments where the agent needs to learn to generalize from limited data. Introducing variable reward schedules in RL inspired from behavioral psychology can be more effective than traditional reward schemes because they can mimic real-world environments where rewards are not always consistent or predictable. This can also encourage an RL agent to explore more and become more adaptable to changes in the environment. The simulation results showed that variable reward scheme has faster learning rate as compared to fixed rewards.
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通过行为心理学启发的可变奖励方案提高强化学习性能
强化学习(RL)算法采用固定比例计划,这可能导致过拟合,其中代理学习优化其收到的特定奖励,而不是学习潜在任务。此外,代理可以简单地重复过去有效的相同动作,而不探索不同的动作和策略,看看什么最有效。这就导致了泛化问题,即智能体很难将它所学到的东西应用到新的、看不见的情况中。这在复杂的环境中尤其成问题,因为智能体需要从有限的数据中学习泛化。在强化学习中引入受行为心理学启发的可变奖励计划可能比传统奖励计划更有效,因为它们可以模拟奖励并不总是一致或可预测的现实环境。这也可以鼓励RL代理进行更多的探索,并变得更适应环境的变化。仿真结果表明,与固定奖励相比,可变奖励方案具有更快的学习率。
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