Hindsight Experience Replay With Experience Ranking

Hai V. Nguyen, H. La, M. Deans
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引用次数: 17

Abstract

Reinforcement Learning (RL) algorithms face difficulties when dealing with robotic tasks in sparse reward settings and as a result, they often require millions of interactions with the environment to learn successfully. A recent algorithm Hindsight Experience Replay (HER) was introduced to tackle this difficulty by adding virtual goals and therefore increase significantly the sample-efficiency by learning in transitions when the robot does not achieve the original goal. However, these additional goals are sampled randomly from each episode batch of transitions, which might have no relationship with the original goal. This might make learning with the original goal slower due to the bad influence of irrelevant virtual goals. In this paper, we address this issue by applying experience ranking (ER) to these additional goals. We first compare each sampled virtual goal and the original goal and then compare the difference with a threshold. Transitions in which the robot achieves a virtual goal that is not close to the original goal are filtered out, and the remaining are used for training the policy. The improvement in learning performance is validated in four simulated robotic tasks. The experiment results show significant improvement in terms of the learning speed and robustness.
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带有经验排名的后见之明经验回放
强化学习(RL)算法在处理稀疏奖励设置中的机器人任务时面临困难,因此,它们通常需要与环境进行数百万次交互才能成功学习。最近引入了一种算法后见之明经验回放(HER),通过添加虚拟目标来解决这一难题,从而在机器人未达到原始目标时通过过渡学习显着提高了采样效率。然而,这些额外的目标是随机从每一批过渡插曲中抽取的,这可能与原始目标没有关系。由于不相关的虚拟目标的不良影响,这可能会使原始目标的学习速度变慢。在本文中,我们通过将经验排序(ER)应用于这些附加目标来解决这个问题。我们首先将每个采样的虚拟目标与原始目标进行比较,然后将其与阈值进行比较。过滤掉机器人实现与原始目标不接近的虚拟目标的过渡,剩下的用于训练策略。在四个模拟机器人任务中验证了学习性能的改善。实验结果表明,该方法在学习速度和鲁棒性方面都有显著提高。
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