The Effects of Integrating Digital Board Game into Prime Factorization Learning on Elementary Students’ Flow Experience

Yen-Ting Lin, Tz-Chi Wang
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Abstract

Mathematics is an important subject to students. However, students usually have low learning effects on mathematics in traditional classrooms since the learning process is usually quite uninteresting. To address the problem, many researches proposed game-based learning approaches to facilitate mathematics education. Board game is also a popular learning approach in recent years. However, teachers are difficult to capture students’ learning behaviors and status during the traditional board gaming process. With the advancement of technology, technology-supported board game is a possible solution to assist teachers in addressing the above problems. Therefore, this study proposed a digital board game with Radio Frequency Identification (RFID) technology to support prime factorization learning in mathematics education. The proposed system can capture and record students’ gaming process and teachers can further provide remedial teaching to improve students’ misconceptions. To evaluate students’ flow state while playing the proposed board game, an experiment was conducted in a primary school and 39 students were invited to participate in the experiment. The results revealed that the students achieved positive flow states while playing the proposed board game. Moreover, the boys had better engagement than the girls while playing the proposed board game.
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数位桌游融入质因数分解学习对小学生心流体验的影响
数学对学生来说是一门重要的学科。然而,在传统课堂上,学生对数学的学习效果通常很低,因为学习过程通常很无趣。为了解决这个问题,许多研究提出了基于游戏的学习方法来促进数学教育。桌游也是近年来流行的一种学习方法。然而,在传统的棋盘游戏过程中,教师很难捕捉到学生的学习行为和状态。随着科技的进步,技术支持的桌面游戏是帮助教师解决上述问题的一种可能的解决方案。因此,本研究提出一种使用无线射频识别(RFID)技术的数位桌游,以支援数学教育中的质因数分解学习。所提出的系统可以捕捉和记录学生的游戏过程,教师可以进一步提供补习教学,以改善学生的误解。为了评估学生在玩该棋盘游戏时的心流状态,我们在一所小学进行了实验,邀请了39名学生参加实验。结果显示,学生们在玩这款棋盘游戏时获得了积极的心流状态。此外,在玩这款棋盘游戏时,男孩比女孩更有参与感。
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