The four-level nested model revisited: blocks and guidelines

Miriah D. Meyer, M. Sedlmair, T. Munzner
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引用次数: 54

Abstract

We propose an extension to the four-level nested model of design and validation of visualization system that defines the term "guidelines" in terms of blocks at each level. Blocks are the outcomes of the design process at a specific level, and guidelines discuss relationships between these blocks. Within-level guidelines provide comparisons for blocks within the same level, while between-level guidelines provide mappings between adjacent levels of design. These guidelines help a designer choose which abstractions, techniques, and algorithms are reasonable to combine when building a visualization system. This definition of guideline allows analysis of how the validation efforts in different kinds of papers typically lead to different kinds of guidelines. Analysis through the lens of blocks and guidelines also led us to identify four major needs: a definition of the meaning of block at the problem level; mid-level task taxonomies to fill in the blocks at the abstraction level; refinement of the model itself at the abstraction level; and a more complete set of mappings up from the algorithm level to the technique level. These gaps in visualization knowledge present rich opportunities for future work.
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重新审视了四层嵌套模型:块和指南
我们提出了对可视化系统设计和验证的四层嵌套模型的扩展,该模型根据每个级别的块定义了术语“指导方针”。块是设计过程在特定层次上的结果,指导方针讨论这些块之间的关系。级别内指导方针提供同一级别内的块的比较,而级别间指导方针提供相邻设计级别之间的映射。这些指导原则帮助设计师在构建可视化系统时选择合理的抽象、技术和算法组合。指南的定义允许分析不同类型的论文中的验证工作通常如何导致不同类型的指南。通过对块和指南的分析,我们还确定了四个主要需求:在问题层面定义块的含义;中级任务分类法,用于填充抽象级别的块;在抽象层次上对模型本身进行细化;以及从算法层面到技术层面的更完整的映射集。这些可视化知识的差距为未来的工作提供了丰富的机会。
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