Rubber-like Exaggeration for Character Animation

Ji-yong Kwon, In-Kwon Lee
{"title":"Rubber-like Exaggeration for Character Animation","authors":"Ji-yong Kwon, In-Kwon Lee","doi":"10.1109/PG.2007.25","DOIUrl":null,"url":null,"abstract":"Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B´ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.","PeriodicalId":376934,"journal":{"name":"15th Pacific Conference on Computer Graphics and Applications (PG'07)","volume":"337 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2007-10-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"13","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"15th Pacific Conference on Computer Graphics and Applications (PG'07)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/PG.2007.25","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 13

Abstract

Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this technique to obtain smooth, rubber-like motion by dividing the original links into shorter sub-links and computing the positions of joints using B´ezier curve interpolation and a mass-spring simulation. This method is fast enough to be used in real time.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
橡胶般的角色动画夸张
动作捕捉不能直接生成卡通风格的动画。我们模仿传统角色动画中常见的橡胶般的夸张,作为将动作捕捉数据转换为卡通式动作的一种手段。我们使用基于轨迹的运动夸张来实现这一点,同时允许违反链路长度约束。通过将原始连杆分割成更短的子连杆,并使用B´ezier曲线插值和质量-弹簧模拟计算关节的位置,我们扩展了这种技术,以获得光滑的橡胶状运动。该方法速度快,可以实时应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
A New Volumetric Implicit Surface Data Structure and Its Triangulation Algorithm Applied to Mesh Integration Simple and Efficient Mesh Editing with Consistent Local Frames Visualisation of Implicit Algebraic Curves Fast and Faithful Geometric Algorithm for Detecting Crest Lines on Meshes Radiometric Compensation through Inverse Light Transport
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1