DPBP: a sort-first parallel rendering algorithm for distributed rendering environments

Huabing Zhu, Kai-Yun Chan, Lizhe Wang, Wentong Cai, S. See
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引用次数: 2

Abstract

In some visualization systems, the data and computational resources are distributed globally and users need to interact with these resources easily and efficiently. Real-time rendering for massive datasets is a computation intensive task. one solution is to distributes the rendering tasks over a set of computation units to achieve high rendering performance. This paper presents a recursive sort-first partitioning algorithm named Dynamic Pixel Bucket Partition (DPBP) for parallel rendering alone with their implementation and performance in a distributed rendering environment. This algorithm distributes rendering work loads evenly to individual rendering units to achieve fast, high quality rendering of massive data. Test results in a multi-cluster environment demonstrate the practicality of this rendering algorithm.
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DPBP:用于分布式渲染环境的排序优先并行渲染算法
在一些可视化系统中,数据和计算资源是全局分布的,用户需要方便、高效地与这些资源进行交互。海量数据集的实时渲染是一项计算密集型任务。一种解决方案是将渲染任务分配到一组计算单元上,以实现高渲染性能。本文提出了一种单独并行渲染的递归排序优先分区算法——动态像素桶分区(Dynamic Pixel Bucket Partition, DPBP),并给出了该算法在分布式渲染环境下的实现和性能。该算法将渲染工作负载均匀地分配到各个渲染单元,以实现快速、高质量的海量数据渲染。在多集群环境中的测试结果证明了该呈现算法的实用性。
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