Multi-relational social networks in a large-scale MMORPG

Seokshin Son, Ah Reum Kang, Hyunchul Kim, T. Kwon, Juyong Park, H. Kim
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引用次数: 8

Abstract

We analyze multi-relational social interaction networks in a large-scale commercial Massively Multiplayer Online Role-Playing Game(MMORPG). Our work is based on data from AION, currently the world's second most-played MMORPG with 3.4 million subscribers as of mid 2010, created and serviced by NCSoft, Inc. We construct and characterize six distinct interactivity networks (Friend, Private Messaging, Party invitation, Trade, Mail, and Shop), each representing diverse player interaction types.
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大型MMORPG中的多关系社交网络
我们分析了大型商业大型多人在线角色扮演游戏(MMORPG)中的多关系社会互动网络。我们的工作是基于《AION》的数据,这是目前世界上第二大MMORPG,拥有340万用户(截至2010年中期),由NCSoft公司创造和提供服务。我们构建并描述了6个不同的互动网络(好友、私人信息、派对邀请、交易、邮件和商店),每一个都代表了不同的玩家互动类型。
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