Partitioning and ordering large radiosity computations

S. Teller, C. Fowler, T. Funkhouser, P. Hanrahan
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引用次数: 96

Abstract

We describe a system that computes radiosity solutions for polygonal environments much larger than can be stored in main memory. The solution is stored in and retrieved from a database as the computation proceeds. Our system is based on two ideas: the use of visibility oracles to find source and blocker surfaces potentially visible to a receiving surface; and the use of hierarchical techniques to represent interactions between large surfaces efficiently, and to represent the computed radiosity solution compactly. Visibility information allows the environment to be partitioned into subsets, each containing all the information necessary to transfer light to a cluster of receiving polygons. Since the largest subset needed for any particular cluster is much smaller than the total size of the environment, these subset computations can be performed in much less memory than can classical or hierarchical radiosity. The computation is then ordered for further efficiency. Careful ordering of energy transfers minimizes the number of database reads and writes. We report results from large solutions of unfurnished and furnished buildings, and show that our implementation's observed running time scales nearly linearly with both local and global model complexity.
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划分和排序大的辐射计算
我们描述了一个系统,该系统可以计算比存储在主存储器中大得多的多边形环境的辐射解。当计算进行时,解决方案存储在数据库中并从数据库中检索。我们的系统基于两个想法:使用可见性预言器来查找源和阻塞表面对接收表面可能可见;并利用分层技术高效地表示大表面间的相互作用,使计算得到的辐射度解表示紧凑。能见度信息允许将环境划分为子集,每个子集包含将光传输到一组接收多边形所需的所有信息。由于任何特定集群所需的最大子集远小于环境的总大小,因此这些子集计算可以在比经典或分层辐射少得多的内存中执行。然后对计算进行排序以提高效率。仔细排序能量传输可以最小化数据库读写的数量。我们报告了未装修和装修建筑的大型解决方案的结果,并表明我们的实现观察到的运行时间尺度与局部和全局模型复杂性几乎呈线性关系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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