A. Sanna, F. Lamberti, G. Paravati, Gilles Carlevaris, P. Montuschi
{"title":"Automatically Mapping Human Skeletons onto Virtual Character Armatures","authors":"A. Sanna, F. Lamberti, G. Paravati, Gilles Carlevaris, P. Montuschi","doi":"10.1007/978-3-319-03892-6_10","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":277364,"journal":{"name":"Intelligent Technologies for Interactive Entertainment","volume":"35 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-07-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Intelligent Technologies for Interactive Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1007/978-3-319-03892-6_10","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}