Distributing a visible surface algorithm over multiple processors

H. Fuchs
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引用次数: 4

Abstract

Described is a procedure for executing a visible surface algorithm in a new multi-microprocessor system which utilizes distributed image and depth (“Z”) buffers. It is shown that despite image distribution over a large number of processing and memory units, object coherence can still be maintained and used to reduce the number of calculations needed to generate a continuous-tone visible surface image.
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在多个处理器上分配一个可见表面算法
描述了一种在利用分布式图像和深度(“Z”)缓冲的新型多微处理器系统中执行可见表面算法的程序。结果表明,尽管图像分布在大量的处理和存储单元上,但仍然可以保持物体的相干性,并用于减少生成连续色调可见表面图像所需的计算次数。
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BE VISION, a package of IBM 7090 FORTRAN programs to draw orthographic views of combinations of plane and quadric surfaces View interpolation for image synthesis Real-time display of computer generated half-tone perspective pictures Computer rendering of stochastic models Models of light reflection for computer synthesized pictures
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