Building detailed fractal sets for "Guardians of the Galaxy Vol. 2"

Matt Ebb, Richard Sutherland, D. Heckenberg, Miles Green
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引用次数: 4

Abstract

Building the digital sets for Guardians of the Galaxy Vol. 2 presented a unique challenge for Animal Logic's asset and FX teams. The creative brief involved two separate alien environments made from complex mathematical shapes, with an unprecedented amount of detail. As an additional challenge the environments had to match the look and feel of specifically styled concept art with a grand, monumental design. To meet the artistic requirements required a high level of creative control and manipulation of set elements that were to be rendered alongside many other highly detailed objects, and propagated quickly through the pipeline for fast feedback iterations. The team used a novel approach to modelling fractal objects using point clouds, taking advantage of pipeline capabilities to integrate FX objects with environment set-pieces. Additionally the team, leveraged instancing and high levels of geometric complexity using the in-house renderer Glimpse.
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为“银河护卫队2”创建详细的分形集
为《银河护卫队2》制作数字布景对Animal Logic的资产和FX团队来说是一个独特的挑战。创意简介涉及两个独立的外星环境,由复杂的数学形状组成,具有前所未有的细节。作为一个额外的挑战,环境必须将特定风格的概念艺术的外观和感觉与宏大的纪念性设计相匹配。为了满足美术要求,我们需要对元素进行高水平的创造性控制和操作,这些元素将与许多其他高度详细的对象一起呈现,并通过管道快速传播以实现快速反馈迭代。该团队使用了一种新颖的方法来使用点云建模分形对象,利用管道功能将FX对象与环境集块集成在一起。此外,团队还利用内部渲染器Glimpse来实现实例化和高水平的几何复杂性。
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