PeerIIR: Peer-to-Peer interactive internet radio system

Tzu-Chieh Tsai, Tong-Yen Hsieh, Wen-Ching Lo
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Abstract

Peer-to-Peer (P2P) applications are popular recently and have become one of the hottest research topics. The participants can share their resources (such as processing power, disk storage, and network bandwidth) in the P2P architecture to collaborate file downloading and streaming services. In this paper, we design and implement an Interactive Internet Radio system using the P2P approach, called PeerIIR. When the host, co-hosts, and calliners are speaking at the same time, they will produce multiple streams which need to deliver to all the audience on the system. This will consume the network bandwidth inefficiently, or even exhaust the link capacity of the audience. Thus, how to process multiple streams produced at the same time and to deliver to all the audience efficiently is the key issue. When there is only one program host producing the audio stream, a distribution tree is built to distribute it. If there are co-hosts or calliners speaking, a distributed mixer negotiation algorithm is performed to build a voice mixing tree among PeerIIR servers. Therefore the audio streams are mixed distributedly and step by step along the mixing tree to save transmission bandwidth. The results from series of simulation show that the performance for response time and link/node stress is enhanced compared with some related works.
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PeerIIR:点对点互动网络无线电系统
近年来,P2P (Peer-to-Peer, P2P)应用非常流行,已成为研究的热点之一。参与者可以在P2P架构中共享资源(如处理能力、磁盘存储和网络带宽),以协作文件下载和流媒体服务。在本文中,我们设计并实现了一个使用P2P方法的交互式互联网无线电系统,称为PeerIIR。当主持人、联合主持人和呼叫者同时发言时,他们将产生多个流,这些流需要传递给系统上的所有听众。这将低效地消耗网络带宽,甚至耗尽观众的链路容量。因此,如何处理同时产生的多个流,并将其高效地传递给所有受众是关键问题。当只有一个节目主机产生音频流时,构建一个分发树来分发它。如果有共同主机或呼叫者发言,则执行分布式混频器协商算法,在PeerIIR服务器之间构建语音混合树。因此,为了节省传输带宽,音频流沿着混合树进行分布式、分步混合。一系列的仿真结果表明,该方法在响应时间和链路/节点应力方面的性能比一些相关的方法有了很大的提高。
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