Distributed ray tracing

R. L. Cook, Thomas K. Porter, L. Carpenter
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引用次数: 222

Abstract

Ray tracing is one of the most elegant techniques in computer graphics. Many phenomena that are difficult or impossible with other techniques are simple with ray tracing, including shadows, reflections, and refracted light. Ray directions, however, have been determined precisely, and this has limited the capabilities of ray tracing. By distributing the directions of the rays according to the analytic function they sample, ray tracing can incorporate fuzzy phenomena. This provides correct and easy solutions to some previously unsolved or partially solved problems, including motion blur, depth of field, penumbras, translucency, and fuzzy reflections. Motion blur and depth of field calculations can be integrated with the visible surface calculations, avoiding the problems found in previous methods.
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分布式光线追踪
光线追踪是计算机图形学中最优雅的技术之一。许多用其他技术很难或不可能实现的现象用光线追踪都很简单,包括阴影、反射和折射光。然而,射线方向已经被精确地确定,这限制了射线追踪的能力。光线追踪根据所采样的解析函数来分配光线的方向,从而可以将模糊现象纳入其中。这为一些以前未解决或部分解决的问题提供了正确和简单的解决方案,包括运动模糊、景深、半影、半透明和模糊反射。运动模糊和景深计算可以与可视表面计算相结合,避免了以往方法中存在的问题。
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