Single-Shot VR

Yingsi Qin, Wei-yu Chen, Matthew O’Toole, Aswin C. Sankaranarayanan
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Abstract

The physical world has contents at varying depths, allowing our eye to squish or relax to focus at different distances; this is commonly referred to as the accommodation cue for human eyes. To allow a realistic 3D viewing experience, it is crucial to support the accommodation cue—the 3D display needs to show contents at different depths. However, supporting the native focusing of the eye has been an immense challenge to 3D displays. Commercial near-eye VR displays, which use binocular disparity as the primary cue for inducing depth perception, fail this challenge since all contents they show arise from a fixed depth—ignoring the focusing of the eye. Many research prototypes of VR displays do account for the accommodation cue; however, supporting accommodation cues invariably comes with performance loss among other typically assessed criteria for 3D displays. To tackle these challenges, we present a novel kind of near-eye 3D display that can create 3D scenes supporting realistic accommodation cues in a single shot, i.e., without using time multiplexing or eye tracking. This display, which we present in our demo, can stream 3D content over a large depth range, at 4K spatial resolution, and in real-time. Our display offers an exciting step forward towards a truly immersive real-time 3D experience. Participants will get to enjoy 3D movies and play interactive games in their demo experience.
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单发虚拟现实
物理世界有不同深度的内容,这使得我们的眼睛可以压扁或放松以聚焦不同的距离;这通常被称为人眼的调节提示。为了实现逼真的3D观看体验,支持调节提示至关重要——3D显示器需要显示不同深度的内容。然而,支持眼睛的原生聚焦一直是3D显示器面临的巨大挑战。商用近眼VR显示器使用双眼视差作为诱导深度感知的主要线索,但在这一挑战中失败了,因为它们显示的所有内容都来自固定的深度——忽略了眼睛的聚焦。许多VR显示器的研究原型确实考虑了调节提示;然而,在3D显示器的其他典型评估标准中,支持调节提示总是伴随着性能损失。为了解决这些挑战,我们提出了一种新型的近眼3D显示器,可以在单个镜头中创建支持逼真调节线索的3D场景,即无需使用时间复用或眼动追踪。我们在演示中展示的这种显示器可以在大深度范围内以4K空间分辨率实时传输3D内容。我们的显示器向真正身临其境的实时3D体验迈出了令人兴奋的一步。参与者将在演示体验中欣赏3D电影和玩互动游戏。
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