A Monte-Carlo path planner for dynamic and partially observable environments

M. Naveed, D. Kitchin, A. Crampton, L. Chrpa, P. Gregory
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引用次数: 9

Abstract

In this paper, we present a Monte-Carlo policy rollout technique (called MOCART-CGA) for path planning in dynamic and partially observable real-time environments such as Real-time Strategy games. The emphasis is put on fast action selection motivating the use of Monte-Carlo techniques in MOCART-CGA. Exploration of the space is guided by using corridors which direct simulations in the neighbourhood of the best found moves. MOCART-CGA limits how many times a particular state-action pair is explored to balance exploration of the neighbourhood of the state and exploitation of promising actions. MOCART-CGA is evaluated using four standard pathfinding benchmark maps, and over 1000 instances. The empirical results show that MOCART-CGA outperforms existing techniques, in terms of search time, in dynamic and partially observable environments. Experiments have also been performed in static (and partially observable) environments where MOCART-CGA still requires less time to search than its competitors, but typically finds lower quality plans.
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动态和部分可观察环境的蒙特卡罗路径规划器
在本文中,我们提出了一种蒙特卡罗策略推出技术(称为MOCART-CGA),用于动态和部分可观察的实时环境(如实时策略游戏)中的路径规划。重点放在快速动作选择激励使用蒙特卡罗技术在MOCART-CGA。空间的探索是通过使用走廊来引导的,走廊可以直接模拟附近的最佳移动。MOCART-CGA限制了对特定状态-动作对的探索次数,以平衡对状态邻域的探索和对有希望的动作的利用。MOCART-CGA使用四个标准寻路基准图和超过1000个实例进行评估。实证结果表明,在动态和部分可观测环境下,MOCART-CGA在搜索时间方面优于现有技术。在静态(和部分可观察的)环境中也进行了实验,MOCART-CGA仍然比其竞争对手需要更少的搜索时间,但通常发现的计划质量较低。
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