R. Pajarola, T. Ohler, P. Stucki, Kornel Szabo, P. Widmayer
{"title":"The Alps at your fingertips: virtual reality and geoinformation systems","authors":"R. Pajarola, T. Ohler, P. Stucki, Kornel Szabo, P. Widmayer","doi":"10.1109/ICDE.1998.655818","DOIUrl":null,"url":null,"abstract":"Advocates a desktop virtual reality (VR) interface to a geographic information system (GIS). The navigational capability to explore large topographic scenes is a powerful metaphor and a natural way of interacting with a GIS. VR systems succeed in providing visual realism and real-time navigation and interaction, but fail to cope with very large amounts of data and to provide the general functionality of information systems. We suggest a way to overcome these problems. We describe a prototype system, called ViRGIS (Virtual Reality GIS), that integrates two system platforms: a client that runs the VR component interacts via a (local or wide area) network with a server that runs an object-oriented database containing geographic data. For the purpose of accessing data efficiently, we describe how to integrate a geometric index into the database, and how to perform the operations that are requested in a real-time trip through the virtual world.","PeriodicalId":264926,"journal":{"name":"Proceedings 14th International Conference on Data Engineering","volume":"18 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1998-02-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"23","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings 14th International Conference on Data Engineering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICDE.1998.655818","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 23
Abstract
Advocates a desktop virtual reality (VR) interface to a geographic information system (GIS). The navigational capability to explore large topographic scenes is a powerful metaphor and a natural way of interacting with a GIS. VR systems succeed in providing visual realism and real-time navigation and interaction, but fail to cope with very large amounts of data and to provide the general functionality of information systems. We suggest a way to overcome these problems. We describe a prototype system, called ViRGIS (Virtual Reality GIS), that integrates two system platforms: a client that runs the VR component interacts via a (local or wide area) network with a server that runs an object-oriented database containing geographic data. For the purpose of accessing data efficiently, we describe how to integrate a geometric index into the database, and how to perform the operations that are requested in a real-time trip through the virtual world.