A generalized screen management utility: automatic programming approach

ACM-SE 20 Pub Date : 1982-04-01 DOI:10.1145/503896.503931
Y. S. Chua, C. Clinton
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引用次数: 1

Abstract

Section 1: Introduction Application software for use in the low-cost microcomputer environment generally needs to require minimal training to use and a maximal degree of user-friendliness. Reasons for this vary, but generally revolve around: a) low budget for computing needs; b) single operator with high turnover rate, entailing frequent need for training. In this environment, the user's view of the system is largely confined to keyboard and video display screen, the keyboard providing the physical means of interacting with the system and the screen the visual. For off-the-shelf hardware, an application program can do very l i t t l e to make the keyboard more user-friendly, but can do a great deal with the screen. In this case, the hardware is general ly equipped with a screen for which the display is refreshed from a user-accessible memory area. This kind of hardware arrangement is called a memory mapped screen display. I fhen the screen memory is changed, the display changes. Since the screen memory is user-accessible, an application program can determine what is on the screen by examining the screen memory. Consequently, attractive and user-friendly screen interaction can be conducted via an application program working directly against the screen memory. The screen memory organization and programmer tools for
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一个通用的屏幕管理实用程序:自动编程方法
第1节:导论在低成本微型计算机环境中使用的应用软件一般只需要最少的训练就可以使用,并需要最大程度的用户友好性。造成这种情况的原因各不相同,但一般都围绕以下几个方面:a)计算需求的预算较低;B)单一操作员,离职率高,需要经常培训。在这种环境下,用户对系统的看法很大程度上局限于键盘和视频显示屏幕,键盘提供与系统交互的物理手段,屏幕提供视觉。对于现成的硬件,一个应用程序可以做很多事情,比如让键盘变得更加用户友好,但可以在屏幕上做很多事情。在这种情况下,硬件通常配备一个屏幕,其显示从用户可访问的内存区域刷新。这种硬件安排称为内存映射屏幕显示。当屏幕内存改变时,显示也会改变。由于屏幕内存是用户可访问的,应用程序可以通过检查屏幕内存来确定屏幕上的内容。因此,有吸引力的和用户友好的屏幕交互可以通过一个应用程序直接对屏幕内存工作进行。该屏幕内存组织和程序员的工具
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