A Survey on Skeleton-Based Activity Recognition using Graph Convolutional Networks (GCN)

Mesafint Fanuel, Xiaohong Yuan, Hyung Nam Kim, L. Qingge, K. Roy
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引用次数: 2

Abstract

Skeleton-Based Activity recognition is an active research topic in Computer Vision. In recent years, deep learning methods have been used in this area, including Recurrent Neural Network (RNN)-based, Convolutional Neural Network (CNN)-based and Graph Convolutional Network (GCN)-based approaches. This paper provides a survey of recent work on various Graph Convolutional Network (GCN)-based approaches being applied to Skeleton-Based Activity Recognition. We first introduce the conventional implementation of a GCN. Then methods that address the limitations of conventional GCN's are presented.
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基于骨骼的图形卷积网络(GCN)活动识别研究综述
基于骨骼的活动识别是计算机视觉领域的一个研究热点。近年来,深度学习方法被用于该领域,包括基于递归神经网络(RNN)、基于卷积神经网络(CNN)和基于图卷积网络(GCN)的方法。本文提供了各种基于图卷积网络(GCN)的方法应用于基于骨骼的活动识别的最新工作的调查。我们首先介绍GCN的常规实现。然后提出了解决传统GCN的局限性的方法。
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