A Prototype of Web-based Picture Cards Matching Video Game for Memory Improvement Training

Harya Bima Dirgantara, Henri Septanto
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Abstract

This study aims to design an action-arcade web-based picture card matching video game for memory improvement. Picture cards to be matched are animals that usually exist in zoos and farms, like monkey, cow, dog, pig, chicken, zebra, elephant, owl, and mouse. This research uses the prototyping process model with the communication stage, quick planning, modeling, construction, and launching. The results of this study are web-based video games for memory improvement training. From the results of the user experience testing, 68% of respondents informed that they felt it was easier to remember. Index Terms—video game; action-arcade; picture cards matching; prototyping; memory improvement training
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基于网络的图像卡匹配记忆训练视频游戏原型
本研究旨在设计一种基于网络的动作街机图片卡匹配视频游戏,以提高记忆。要匹配的图片卡是通常存在于动物园和农场的动物,如猴子、牛、狗、猪、鸡、斑马、大象、猫头鹰和老鼠。本研究采用具有沟通阶段、快速规划、建模、构建和启动的原型制作过程模型。这项研究的结果是基于网络的视频游戏的记忆改善训练。从用户体验测试的结果来看,68%的受访者表示他们觉得这样更容易记住。关键词:电子游戏;action-arcade;图片卡片匹配;原型设计;记忆改善训练
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