A Computational Architecture for Learning Analytics in Game-Based Learning

H. A. Pereira, A. D. Souza, C. D. Menezes
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引用次数: 2

Abstract

The use of digital games in education is already a reality, but their use in this area has been hampered by the lack of consolidated resources for evaluation of game-based learning. This paper reports a computational architecture for learning analytics in game-based learning that is based on relational analysis and data mining of data containing evidences of learning collected during the game play. It also uses computer vision techniques applied on images of the players playing to obtain information about their behaviors and emotions during the game.
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基于游戏学习的学习分析计算体系结构
在教育中使用数字游戏已经成为现实,但由于缺乏用于评估基于游戏的学习的综合资源,它们在这一领域的使用受到了阻碍。本文报告了一种基于游戏学习中学习分析的计算架构,该架构基于在游戏过程中收集的包含学习证据的数据的关系分析和数据挖掘。它还将计算机视觉技术应用于玩家的游戏图像,以获取他们在游戏过程中的行为和情绪信息。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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