Re-engineering design trade-offs in a legacy context

S. Fraser, Terry Cherry, S. MacKay
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Abstract

Large complex real-time legacy systems are frequently re-engineered by design teams using object-oriented analysis and design methodologies. Design trade-offs are often necessitated by performance requirements, limited market windows, deployment costs and longterm maintenance issues. These systems cannot be reengineered overnight, but require transition strategies where old and new components must coexist and interact.
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在遗留上下文中重新设计设计权衡
设计团队经常使用面向对象的分析和设计方法重新设计大型复杂的实时遗留系统。由于性能要求、有限的市场窗口、部署成本和长期维护问题,设计折衷通常是必要的。这些系统不可能在一夜之间重新设计,但需要转换策略,其中新旧组件必须共存并相互作用。
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