Win/loss States: An efficient model of success rates for simulation-based functions

Jacques Basaldua, J. M. Moreno-Vega
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引用次数: 2

Abstract

Monte-Carlo Tree Search uses simulation to play out games up to a final state that can be evaluated. It is well known that including knowledge to improve the plausibility of the simulation improves the strength of the program. Learning that knowledge, at least partially, online is a promising research area. This usually implies storing success rates as a number of wins and visits for a huge number of local conditions, possibly millions. Besides storage requirements, comparing proportions of competing patterns can only be done using sound statistical methods, since the number of visits can be anything from zero to huge numbers. There is strong motivation to find a binary representation of a proportion signifying improvement in both storage and speed. Simple ideas have difficulties since the method has to work around some problems such as saturation. Win/Loss States (WLS) are an original, ready to use, open source solution, for representing proportions by an integer state that have already been successfully implemented in computer go.
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输赢状态:基于模拟功能的成功率的有效模型
蒙特卡洛树搜索使用模拟来玩游戏,直到可以评估的最终状态。众所周知,包括知识,以提高模拟的合理性,提高程序的强度。在线学习这些知识(至少是部分地学习)是一个很有前途的研究领域。这通常意味着将成功率存储为大量当地条件(可能是数百万)的获胜次数和访问次数。除了存储需求之外,只有使用可靠的统计方法才能比较竞争模式的比例,因为访问次数可以从零到巨大的数字。人们有强烈的动机去寻找表示存储和速度都有所提高的比例的二进制表示。简单的想法有困难,因为该方法必须解决一些问题,如饱和度。赢/输状态(WLS)是一种原始的、随时可用的开源解决方案,用于用整数状态表示比例,这种状态已经在计算机围棋中成功实现了。
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