Modeling Survival in model-based Reinforcement Learning

Saeed Moazami, P. Doerschuk
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Abstract

Although recent model-free reinforcement learning algorithms have been shown to be capable of mastering complicated decision-making tasks, the sample complexity of these methods has remained a hurdle to utilizing them in many real-world applications. In this regard, model-based reinforcement learning proposes some remedies. Yet, inherently, model-based methods are more computationally expensive and susceptible to sub-optimality. One reason is that model-generated data are always less accurate than real data, and this often leads to inaccurate transition and reward function models. With the aim to mitigate this problem, this work presents the notion of survival by discussing cases in which the agent’s goal is to survive and its analogy to maximizing the expected rewards. To that end, a substitute model for the reward function approximator is introduced that learns to avoid terminal states rather than to maximize accumulated rewards from safe states. Focusing on terminal states, as a small fraction of state-space, reduces the training effort drastically. Next, a model-based reinforcement learning method is proposed (Survive) to train an agent to avoid dangerous states through a safety map model built upon temporal credit assignment in the vicinity of terminal states. Finally, the performance of the presented algorithm is investigated, along with a comparison between the proposed and current methods.
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基于模型的强化学习中的生存建模
尽管最近的无模型强化学习算法已被证明能够掌握复杂的决策任务,但这些方法的样本复杂性仍然是在许多实际应用中使用它们的障碍。在这方面,基于模型的强化学习提出了一些补救措施。然而,从本质上讲,基于模型的方法在计算上更昂贵,并且容易受到次优性的影响。一个原因是模型生成的数据总是不如真实数据准确,这通常会导致不准确的转换和奖励函数模型。为了缓解这个问题,本工作通过讨论代理的目标是生存的情况及其与最大化预期奖励的类比,提出了生存的概念。为此,引入了奖励函数逼近器的替代模型,该模型学习避免终端状态,而不是从安全状态中最大化累积奖励。关注终端状态,作为状态空间的一小部分,极大地减少了训练的工作量。接下来,提出了一种基于模型的强化学习方法(survival),通过在终端状态附近建立基于时间信用分配的安全地图模型来训练智能体避免危险状态。最后,对所提算法的性能进行了研究,并与现有方法进行了比较。
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