Enumeration of Tsume-Shogi Diagrams by the Reverse Method

T. Horiyama, H. Ito, K. Iwama, J. Kawahara
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引用次数: 1

Abstract

With the advances of modern computer technologies and elaborated algorithm design methodologies, it becomes important to enumerate all feasible solutions for given constraints. In this paper, we propose algorithms for enumerating Tsume-Shogi diagrams (i.e., Shogi mating problems) by the reverse method. Conventional algorithms always take the principle 'generate candidate diagrams and sieve them by Tsume-Shogi solvers,' which tends to require lengthy execution time. In our approach, the reverse method enables us to enumerate all diagrams without using Tsume-Shogi solvers. We can sieve the candidates easily and quickly, since they are generated in the ascending order according to the number of necessary moves for mating the defender's king. We have implemented the proposed algorithms, and enumerated all diagrams with several restrictions (e.g., those with only four knights). From this result, we prove many results for knight diagrams, e.g., i) the maximum number of moves is 11, ii) it is 13 for additional mate free, iii) it is 7 if at least one piece is in hand of the attacker, and iv) the maximum pieces in hand of the attacker is two.
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用反向法枚举Tsume-Shogi图
随着现代计算机技术和复杂的算法设计方法的发展,列举给定约束条件下的所有可行解变得非常重要。本文提出了用逆向方法枚举Tsume-Shogi图(即Shogi配对问题)的算法。传统算法总是采用“生成候选图并通过Tsume-Shogi求解器筛选”的原则,这往往需要很长的执行时间。在我们的方法中,相反的方法使我们能够在不使用Tsume-Shogi求解器的情况下枚举所有图。我们可以轻松快速地筛选候选,因为它们是根据匹配防守方国王的必要移动数量以升序产生的。我们已经实现了提出的算法,并列举了所有带有一些限制的图(例如,那些只有四个骑士的图)。从这个结果,我们证明了许多关于马图的结果,例如,i)最大移动数是11,ii)额外的同伴是13,iii)如果攻击者手中至少有一个棋子是7,iv)攻击者手中的最大棋子是2。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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