Lessons learned from real MANET experiments and simulation-based evaluation of UDP and TCP

J. Kamal, M. S. Hasan, A. Carrington, Hongnian Yu
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引用次数: 5

Abstract

Although more than a decade of research has been done but pure general-purpose MANET is still not available rather than few prototypes within laboratory due to both technical and socio-economic point of view. Lacking in appropriate guidelines for realistic user traces, mobility models, routing protocols and considering real-life challenges, it is difficult to reproduce any typical scenario in reality apart from simulation. In this paper, difficulties faced to regenerate real-life scenarios have been discussed to clearly identify the gaps in simulation and real-time experiments. Four laptops are used in an open field environment for different scenarios to evaluate a TCP based streaming video application using real OLSR implementation within a IEEE 802.11g wireless network. Corresponding simulations are performed in ns-2 based on the realistic setup parameters achieved from real experiments and finally a comprehensive analysis identifies the generic gaps between these two approaches to evaluate network protocols. Simulation results show better performance than the real-life results due to differ in external influences and protocol implementation although maintaining realistic simulation setups.
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从真实的MANET实验和基于仿真的UDP和TCP评估中获得的经验教训
尽管已经进行了十多年的研究,但由于技术和社会经济的观点,纯通用的MANET仍然没有可用,而不是实验室中的几个原型。缺乏对真实用户轨迹、移动模型、路由协议的适当指导,并考虑到现实生活中的挑战,除了模拟之外,很难在现实中再现任何典型场景。本文讨论了再生现实场景所面临的困难,以清楚地识别模拟和实时实验中的差距。在不同场景的开放现场环境中使用四台笔记本电脑,在IEEE 802.11g无线网络中使用真正的OLSR实现来评估基于TCP的流媒体视频应用程序。基于从实际实验中获得的实际设置参数,在ns-2中进行了相应的模拟,最后进行了全面的分析,确定了这两种方法在评估网络协议方面的一般差距。在保持真实仿真设置的情况下,由于外部影响和协议实现的差异,仿真结果显示出比实际结果更好的性能。
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