L. Pickup, A. Fitzgibbon, S. Gilson, A. Glennerster
{"title":"View-based modelling of human visual navigation errors","authors":"L. Pickup, A. Fitzgibbon, S. Gilson, A. Glennerster","doi":"10.1109/IVMSPW.2011.5970368","DOIUrl":null,"url":null,"abstract":"View-based and Cartesian representations provide rival accounts of visual navigation in humans, and here we explore possible models for the view-based case. A visual “homing” experiment was under-taken by human participants in immersive virtual reality. The distributions of end-point errors on the ground plane differed significantly in shape and extent depending on visual landmark configuration and relative goal location. A model based on simple visual cues captures important characteristics of these distributions. Augmenting visual features to include 3D elements such as stereo and motion parallax result in a set of models that describe the data accurately, demonstrating the effectiveness of a view-based approach.","PeriodicalId":405588,"journal":{"name":"2011 IEEE 10th IVMSP Workshop: Perception and Visual Signal Analysis","volume":"11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2011-06-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"8","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2011 IEEE 10th IVMSP Workshop: Perception and Visual Signal Analysis","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IVMSPW.2011.5970368","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 8
Abstract
View-based and Cartesian representations provide rival accounts of visual navigation in humans, and here we explore possible models for the view-based case. A visual “homing” experiment was under-taken by human participants in immersive virtual reality. The distributions of end-point errors on the ground plane differed significantly in shape and extent depending on visual landmark configuration and relative goal location. A model based on simple visual cues captures important characteristics of these distributions. Augmenting visual features to include 3D elements such as stereo and motion parallax result in a set of models that describe the data accurately, demonstrating the effectiveness of a view-based approach.