Content, Context & Connectivity Persuasive Interplay

Christian Grund Sørensen
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Abstract

The aim of this paper is to discuss the relationship between content, context and connectivity and suggesting a model of Dynamic Interplay. This is done in relation to a specific learning environment concerning cultural mediation, in casu the Kaj Munk Case of the EuroPLOT-project an EU-supported research project under EACEA. In the development of this project several categories of content have been implemented in technology enhanced learning tools. These have been designed to support learning in different contexts and eventually the role of the connectivity of these learning objects and tools is discussed. Focus is here on The Kaj Munk Study Edition, The Conceptual Pond, Immersive Layers Design, and Generative Learning Objects GLOs which are applications affiliated with the Munk case. This paper explores the persuasive potential of the interplay between the different applications for the benefit of learning and reflection and a model of Dynamic Interplay is introduced. This is done with a primary inspiration from rhetoric particularly in the shape of the Aptum model and a focus on kairos. Possible benefits of this approach are discussed and several questions for further research are suggested.
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内容,背景和连通性有说服力的相互作用
本文的目的是讨论内容、语境和连通性之间的关系,并提出一个动态相互作用模型。这是在一个关于文化调解的特定学习环境中完成的,例如欧洲plot项目的Kaj Munk案例,这是欧盟支持的EACEA下的研究项目。在这个项目的开发过程中,在技术增强的学习工具中实施了几类内容。这些工具的设计是为了支持不同背景下的学习,并最终讨论了这些学习对象和工具的连接性的作用。这里的重点是Kaj Munk学习版,概念池塘,沉浸式图层设计和生成学习对象GLOs,这些都是与Munk案例相关的应用程序。本文探讨了不同应用程序之间相互作用的说服力潜力,以促进学习和反思,并介绍了一个动态相互作用模型。这主要是从修辞学中获得灵感,特别是在Aptum模型的形状和对kairos的关注中。讨论了这种方法可能带来的好处,并提出了进一步研究的几个问题。
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