Analysis of VR Sickness and Gait Parameters During Non-Isometric Virtual Walking with Large Translational Gain

C. A. T. Cortes, Hsiang-Ting Chen, Chin-Teng Lin
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引用次数: 9

Abstract

The combination of room-scale virtual reality and non-isometric virtual walking techniques is promising-the former provides a comfortable and natural VR experience, while the latter relaxes the constraint of the physical space surrounding the user. In the last few decades, many non-isometric virtual walking techniques have been proposed to enable unconstrained walking without disrupting the sense of presence in the VR environment. Nevertheless, many works reported the occurrence of VR sickness near the detection threshold or after prolonged use. There exists a knowledge gap on the level of VR sickness and gait performance for amplified non-isometric virtual walking at well beyond the detection threshold. This paper presents an experiment with 17 participants that investigated VR sickness and gait parameters during non-isometric virtual walking at large and detectable translational gain levels. The result showed that the translational gain level had a significant effect on the reported sickness score, gait parameters, and center of mass displacements. Surprisingly, participants who did not experience motion sickness symptoms at the end of the experiment adapted to the non-isometric virtual walking well and even showed improved performance at a large gain level of 10 x .
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大平移增益非等距虚拟行走时VR疾病及步态参数分析
房间级虚拟现实与非等距虚拟行走技术的结合是很有前景的,前者提供了舒适自然的VR体验,而后者则放松了用户周围物理空间的约束。在过去的几十年里,人们提出了许多非等距虚拟行走技术,以实现不受约束的行走,而不会破坏虚拟现实环境中的存在感。然而,许多研究报告了在检测阈值附近或长时间使用后VR病的发生。对于放大的非等距虚拟行走,在远远超出检测阈值的情况下,存在VR疾病水平和步态表现的知识缺口。本文提出了一项有17名参与者的实验,研究了在大且可检测的平移增益水平下,非等距虚拟行走期间的VR疾病和步态参数。结果表明,平移增益水平对报告的疾病评分、步态参数和质心位移有显著影响。令人惊讶的是,在实验结束时没有出现晕车症状的参与者很好地适应了非等距虚拟行走,甚至表现出了10倍的提高。
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