Decentralized inter-cell interference coordination by autonomous spectral reuse decisions

Jan Ellenbeck, C. Hartmann, L. Berlemann
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引用次数: 59

Abstract

Future wireless packet switched cellular networks will require dense frequency reuse to achieve high capacity. At the same time, measures are required which limit the interference on the frequency carriers. It is assumed that central entities performing the task of interference coordination with global knowledge should be avoided. Rather, distributed algorithms are sought for. To this end, we propose decentralized resource allocation algorithms that enable base stations to select a pool of favorable resources with low interference based on local knowledge only. The actual user-level resource allocation from that pool will then be performed by fast schedulers operating on the preselected resources within each cell. We analyze and evaluate the proposed resource selection algorithms by introducing a simplified wireless network model and applying methods from game theory. Proving the existence of Nash equilibria shows that stable resource allocations can be reached by selfish agents. In addition to that, we perform simulations to determine the speed of convergence and the resulting equilibrium interference levels. By comparing these to an optimal global solution, which is derived by solving an integer linear program, we are able to quantify the efficiency loss of the distributed game approach. It turns out that even though the distributed game results are sub-optimal, the low degree of system complexity and the inherent adaptability make the decentralized approach promising especially for dynamic scenarios.
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基于自主频谱复用决策的分散小区间干扰协调
未来的无线分组交换蜂窝网络将需要密集的频率复用来实现高容量。同时,需要采取措施限制对载波的干扰。假设应该避免中央实体执行与全局知识的干扰协调任务。相反,我们寻求的是分布式算法。为此,我们提出分散式资源分配算法,使基站仅基于局部知识选择低干扰的有利资源池。然后,该池中的实际用户级资源分配将由操作每个单元内预选资源的快速调度器执行。通过引入一个简化的无线网络模型,并应用博弈论的方法,对提出的资源选择算法进行了分析和评价。纳什均衡的存在证明了自私主体可以达到稳定的资源分配。除此之外,我们还进行了模拟以确定收敛速度和由此产生的平衡干扰水平。通过将这些与通过求解整数线性规划得到的最优全局解进行比较,我们能够量化分布式博弈方法的效率损失。事实证明,即使分布式博弈结果不是最优的,但系统的低复杂度和固有的适应性使得分散方法尤其适用于动态场景。
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