Keshav Bhandari, Mario A. DeLaGarza, Ziliang Zong, Hugo Latapie, Yan Yan
{"title":"Egok360: A 360 Egocentric Kinetic Human Activity Video Dataset","authors":"Keshav Bhandari, Mario A. DeLaGarza, Ziliang Zong, Hugo Latapie, Yan Yan","doi":"10.1109/ICIP40778.2020.9191256","DOIUrl":null,"url":null,"abstract":"Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 ° video analysis. However, the lack of 360 ° datasets in literature hinders the research in this field. To bridge this gap, in this paper we propose a novel Egocentric (first-person) 360° Kinetic human activity video dataset (EgoK360). The EgoK360 dataset contains annotations of human activity with different sub-actions, e.g., activity Ping-Pong with four sub-actions which are pickup-ball, hit, bounce-ball and serve. To the best of our knowledge, EgoK360 is the first dataset in the domain of first-person activity recognition with a 360° environmental setup, which will facilitate the egocentric 360 ° video understanding. We provide experimental results and comprehensive analysis of variants of the two-stream network for 360 egocentric activity recognition. The EgoK360 dataset can be downloaded from https://egok360.github.io/.","PeriodicalId":405734,"journal":{"name":"2020 IEEE International Conference on Image Processing (ICIP)","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE International Conference on Image Processing (ICIP)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICIP40778.2020.9191256","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
Recently, there has been a growing interest in wearable sensors which provides new research perspectives for 360 ° video analysis. However, the lack of 360 ° datasets in literature hinders the research in this field. To bridge this gap, in this paper we propose a novel Egocentric (first-person) 360° Kinetic human activity video dataset (EgoK360). The EgoK360 dataset contains annotations of human activity with different sub-actions, e.g., activity Ping-Pong with four sub-actions which are pickup-ball, hit, bounce-ball and serve. To the best of our knowledge, EgoK360 is the first dataset in the domain of first-person activity recognition with a 360° environmental setup, which will facilitate the egocentric 360 ° video understanding. We provide experimental results and comprehensive analysis of variants of the two-stream network for 360 egocentric activity recognition. The EgoK360 dataset can be downloaded from https://egok360.github.io/.